Now What
EISPN
Recent community posts
Fun little game,
My strategy, after a few playthroughs, was to be maximize number of bees.
A few nice to haves
1. A wave counter, stopped playing because I didn't know how far I'd gotten, would be fun to have more targets after the final wave, something like achievements
2. maybe a different scaling of the honey production/defence between the two schools and the basic bee or a cost increase on babies after a certain number would reduce the need for so much clicking
2b. I guess a multibuy option would do the same without reducing the number of bees
3. Buying hive expansion would lengthen the game
3b. Prestige system with a reset but a larger hive on rebirth
@AndrewB330 Hope you don't take this as criticism, more of additional brainstorming. Thanks for making this, I enjoyed it!
There is another game with a similar concept on here. It is written about and linked here
https://gbl4.org/uncategorized/quantifying-infinity-spoiler-you-cant-but-that-do...
I enjoy these kind of idle games, play for a bit then wait and watch the numbers go up, this one just feel incomplete and needs something else to give the game longevity, here are my suggestions.
1. Some kind of endgame, get to a certain # of ships or credits or level then have the option to reset with a stat bonus for another run, let people try to speed run the game
2. If not 1 then something else to build, different ships, new resources and cap the existing ones at a certain point (I'm spoon on the leaderboard, I have more ships in my fleet then there is any reason to have and basically there is no point to play anymore for me)
Could even combine the 2, start out adding an endgame and then work on lengthening each run through additional material/products/ships